Game Designer, Level Artist, and Editor.
Specializing in atmospheric game design, environmental storytelling, and stylized visual direction. This portfolio showcases collaborative capstones, award-supported projects, game jams, and multimedia work developed across academic and independent spaces.
Selected Content
A mix of finished games, jam winners, level studies, and multi-media experiments.

GMU × 4-VA · Medical Training Sim
A virtual emergency department for training nursing and health-science students.
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4-Player Arcade Cabinet
A four-player racing arcade built on a custom cabinet.
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First-Person Survival Horror
Navigate a collapsing underwater facility using sound to see through darkness.
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VIC Jam 2026
A stylized mystery-puzzle game built around exploration and symbolic deduction.
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WIPBullet-Hell × Dating Sim
A sci-fi action game blending bullet-hell combat with relationship-driven storytelling.
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Studio After Dark · Horror
Procedural horror focused on stealth, tension, and reactive AI.
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GMU Oct Jamfest 2025
A pixel-art climber built in a single jam weekend.
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Audio & Level Project
Atmospheric environment study with original soundscape design
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AwardKSGI Game Jam
2nd Place winner — a frantic mobile-tapping satire.
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Level Project
A neon-soaked traversal and movement-focused level study.
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Photoshop · 3D · Animation
Concept art, 3D experiments, and motion work.
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Reels · Edits · Compositions
Editing, motion graphics, and cinematic video work.
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