PORTFOLIO 2026

Alex Scrivner

Game Designer, Level Artist, and Editor.

Specializing in atmospheric game design, environmental storytelling, and stylized visual direction. This portfolio showcases collaborative capstones, award-supported projects, game jams, and multimedia work developed across academic and independent spaces.

Selected Content

Explore my work

SimEscape

GMU × 4-VA · Medical Training Sim

SimEscape

A virtual emergency department for training nursing and health-science students.

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GMU DRIFT

4-Player Arcade Cabinet

GMU DRIFT

A four-player racing arcade built on a custom cabinet.

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Aw Sap!

District Jam VII

Aw Sap!

A 3D platformer created under 48 hours - grapple and descend a hollow tree to escape a crawling ceiling of sap.

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Ripple

First-Person Survival Horror

Ripple

Navigate a collapsing underwater facility using sound to see through darkness.

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Wane

VIC Jam 2026

Wane

A stylized mystery-puzzle game built around exploration and symbolic deduction.

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Steel Seraphim

Bullet-Hell × Dating Sim

Steel Seraphim

A sci-fi action game blending bullet-hell combat with relationship-driven storytelling.

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Stain: Fractured Palette

Studio After Dark · Horror

Stain: Fractured Palette

Procedural horror focused on stealth, tension, and reactive AI.

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Just Go Up

GMU Oct Jamfest 2025

Just Go Up

A pixel-art climber built in a single jam weekend.

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Spirit Train

Audio & Level Project

Spirit Train

Atmospheric environment study with original soundscape design

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Phone Tapper
Award

KSGI Game Jam

Phone Tapper

2nd Place winner — a frantic mobile-tapping satire.

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Dream Blazer

Level Project

Dream Blazer

A neon-soaked traversal and movement-focused level study.

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Multi-Media Projects

Photoshop · 3D · Animation

Multi-Media Projects

Concept art, 3D experiments, and motion work.

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Video & Editing

Reels · Edits · Compositions

Video & Editing

Editing, motion graphics, and cinematic video work.

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