
A stylized mystery-puzzle game developed during the VIC March Game Jam, where players explore a cryptic gothic library and solve environmentally driven puzzles to uncover the secrets of a forgotten tomb.
Role
Lead Designer & 3D Artist
On Wane, I served as Lead Designer and multidisciplinary 3D Artist within a seven-person game jam team, helping shape the project’s creative direction, environmental storytelling, and puzzle progression. During preproduction, I collaborated closely on concept iteration and scope reduction, helping pivot the project from an ambitious time-loop structure into a focused mystery-puzzle experience centered around exploration and symbolic deduction. I modeled the majority of the game’s environments and key props, created and textured the protagonist Vesper, rigged and animated player interactions, and implemented environmental clues, visual storytelling elements, and supporting VFX. While teammates contributed specialized assets and audio support, I focused heavily on maintaining visual cohesion, interaction readability, and atmospheric consistency throughout the experience.
The greatest challenge during Wane was transforming an initially over-scoped systemic concept into a cohesive mystery experience within an extremely limited game jam schedule. Early iterations explored a knowledge-based time-loop structure inspired by progression-through-discovery mechanics, but the team ultimately recognized that the scope exceeded what could realistically be completed. This required rapidly restructuring the project around environmental storytelling, symbolic puzzles, and tightly focused interaction design while preserving the project’s atmosphere and sense of mystery. During production, I prioritized player-facing assets and interactions, focusing on puzzle readability, environmental composition, character animation, and atmospheric detail to ensure the experience remained visually cohesive under severe time constraints.
Level layout overview
Lectern book inside — gear doodle
Statue push interaction
lectern gargoyle statue visual
gargoyle grid puzzle planning
Gargoyle Statues pointing environmental clues
Bookshelf sorting puzzle flow
Snake row puzzle
Post-puzzle reveal
Clock puzzle
Graves and coin reveal
Ferryman statue Clock Hint
Place coin — mouth closes
Wall projection puzzle
Doorway into the unknown
Escape Door