Game Designer, Level Artist, and Editor.
Specializing in atmospheric game design, environmental storytelling, and stylized visual direction. This portfolio showcases collaborative capstones, award-supported projects, game jams, and multimedia work developed across academic and independent spaces.
Selected Highlights

GMU × 4-VA · Medical Training Sim
A virtual emergency department built with the GMU School of Nursing to train students through high-pressure clinical scenarios.
View project
4-Player Arcade Cabinet
A four-player kart racer built over four months with a team of 30 — designed for PC and the Winnitron arcade cabinet.
View project