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MedScape
Medical Training SimulationGMU × 4-VA

MedScape

MedScape is a medical training simulation developed at George Mason University in partnership with 4-VA. Students step into a virtual emergency department to assess patients, run diagnostics, and practice clinical decision-making in a low-stakes, replayable environment.

Team Size
2
Duration
7 Months
Engine
Unity and Unreal
Roles
Design, Art, UI

Role

Game Designer & Level Artist

I contributed to level design, environment art, and gameplay systems — building out the emergency department, hallways, and exam rooms, and shaping the moment-to-moment flow students experience as they triage and treat patients. The project was developed alongside faculty and clinical partners to ensure the scenarios stay grounded in real medical training goals.

Welcome to the Emergency Department

The ED reception. This is where the player receives tutorials and conduct their triage protocol to assess who needs immediate help.

Environments

In-game look
In-game look

Previsualization to Textured Environment

FinalPrevizPrevizFinal

Drag the slider to compare the previs blockout with the final textured scene.

Case 1 - Acute Myocardial Infarction (Heard Attack)

Looking for items
Adjusting O2 levels
3-Lead ECG sorting mini-game

This interactive emergency-room training simulation guides nursing students through patient triage and critical response during a heart attack scenario. Players apply ECG leads, administer oxygen, and prioritize interventions—all within a fully realized clinical environment. As Visual Director, I designed and built all environments, props, and characters in 3ds Max, textured them with Substance Painter, and ensured that the space and UI provided clear, immersive feedback to guide users' clinical decisions.

12-Lead ECG mini-game assets that were planned and nearly executed, but were replaced in favor of the 3-Lead ECG simplified version.

Case 2 - Increased Intracranial Pressure (ICP)

Glasgow Coma Scale assessment
Sticky-note clue
Locked drawer puzzle
Pupil examination
Adjusting bed angle
Transducer calibration

In this simulation, nursing students assess symptoms and manage a high-risk neurological case involving increased intracranial pressure. Players must interpret visual cues, perform procedures, and stabilize the patient under pressure. Every medical prop, character, and environment was crafted by me from scratch in 3ds Max and Substance Painter, and assembled in Unreal Engine. The goal was to create visually intuitive spaces that helped students focus on critical decision-making in a tense scenario.

Animated EKG Variants

EKG readings and their contents change with the patient and their present condition. These were constructed in Adobe After Effects.

GMU School of Nursing Playtest

Student solving a code
Student running a triage case
Student's collaborating
Glasgow Coma Scale case

Near the end of the development of the two cases, multiple pilot tests were conducted and eventually play tested in the classroom. The game was implemented into the project leader's, Professor Yanika Kowitlawakul, curriculum to be tested in real time group conditions. The programmer, Alex James, my supervisors, and I spectated as the students engaged with our simulation.

The Team

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