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Steel Seraphim: Proving Grounds
Mecha-Match StudiosIn Development

Steel Seraphim: Proving Grounds

A story-driven action game that blends bullet hell combat with dating sim mechanics, set in a dark, futuristic world inspired by Halo, Armored Core, and Neon Genesis Evangelion.

Team Size
6
Duration
Ongoing
Engine
Unity
Roles
Creative Direction, Game Design, VFX, UI Design

Trailer

Role

Designer, Artist

I’ve contributed to nearly every aspect of the game’s development — from designing UI/UX with CRT-style filters and geometric motifs, to scripting dynamic VFX, audio systems, and interactive elements in Unity. I played a key role in creating layouts that balance gameplay flow with atmospheric storytelling, and handled texturing using both procedural and hand-painted techniques to match the game’s stylized art direction. I also composed original music and sound design to support the game’s dual themes of isolation and intensity. The title screen depicted above was solely done by me.

Title Screen

Screenshots

Projectile VFX

Lava blob
Muzzle flash
Bullet trail

Disc Box Back Cover

Team Mecha-Match Logo

Team Mecha-Match Logo
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