
A story-driven action game that blends bullet hell combat with dating sim mechanics, set in a dark, futuristic world inspired by Halo, Armored Core, and Neon Genesis Evangelion.
Role
Designer, Artist
I’ve contributed to nearly every aspect of the game’s development — from designing UI/UX with CRT-style filters and geometric motifs, to scripting dynamic VFX, audio systems, and interactive elements in Unity. I played a key role in level design, creating layouts that balance gameplay flow with atmospheric storytelling, and handled texturing using both procedural and hand-painted techniques to match the game’s stylized art direction. I also composed original music and sound design to support the game’s dual themes of isolation and intensity.
