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Steel Seraphim
Mecha-Match Studios · WIPIn Development

Steel Seraphim

A story-driven action game that blends bullet hell combat with dating sim mechanics, set in a dark, futuristic world inspired by Halo, Armored Core, and Neon Genesis Evangelion.

Team Size
6
Duration
Ongoing
Engine
Unity
Roles
Creative Direction, Game Design, VFX, UI Design

Role

Designer, Artist

I’ve contributed to nearly every aspect of the game’s development — from designing UI/UX with CRT-style filters and geometric motifs, to scripting dynamic VFX, audio systems, and interactive elements in Unity. I played a key role in level design, creating layouts that balance gameplay flow with atmospheric storytelling, and handled texturing using both procedural and hand-painted techniques to match the game’s stylized art direction. I also composed original music and sound design to support the game’s dual themes of isolation and intensity.

Screenshots

Prop scale preview
Early demo gameplay

Projectile VFX

Lava blob
Muzzle flash
Bullet trail

Disc Box Back Cover

Team Mecha-Match Logo

Team Mecha-Match Logo
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