
A minimalist jumping and puzzle game that explores a dreamlike, unsettling atmosphere. Three levels inspired by personal experiences place players in the role of an unnamed protagonist who awakens in a surreal world where gravity is reversed and the environment is hostile.
Role
Designer, Level Creator, Programmer
I handled design, programming, and level creation, using compiled assets brought together in Unreal Engine. I focused on crafting a strong cinematic presentation, with carefully framed camera movement to enhance the mood and storytelling throughout the experience. This is a solo project.