Back to Work
Spirit Train
Audio & Level Project

Spirit Train

Spirit Train is an Unreal Engine audio project meant to study immersive audio systems in Unreal. Visuals are inspired by Japanese animation.

Team Size
3
Duration
2 Months
Engine
Unreal
Roles
Foley, Sound Engineering, Level Creation

Role

Foley Artist, Sound Engineer, Level Creator

I recorded and implemented all in-game sound using FL Studio and Audacity, capturing audio at real-world locations — historic battlefields, train stations, and public parks — to create an authentic, immersive soundscape. I paid close attention to how sound behaves across materials and incorporated effects like Doppler simulation (e.g. the passing train) for added realism. I coordinated with the local band Make for Main, handling permission contracts to legally include their music. While key elements like the train stop benches and cover were custom-modeled, I compiled and assembled the rest of the environment into a cohesive, playable experience. Music composed by Kyle Salcedo; co-programmed with Aaron Chang.

Animated capture

Stills

Back to Work